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Admiral Wilhelm
Wilhelm intro
Stats
Japanese: ウィルヘルム艦長
Uiruherumu kanchō
Debut: Game: Strider 2
Profile
Gender: Male
Hair Color: Black
Eye Color: Covered by visor
Nationality: German
Affiliation: Light Sword Cypher
Weapon: Shock Blade "Denkoumaru"[1]
In-Game Information
Score: 60.000 PTS

Admiral Wilhelm (ウィルヘルム艦長) is an enemy character from Strider 2, who acts as the final boss in the 4th stage, Flying Battleship Balrog.

A high-ranking officer in Light Sword Cypher, most information about Admiral Wilhelm is unknown. He serves as the captain of the group's powerful flying fortress, the Battleship Balrog. Wilhelm himself is a very skilled swordfighter who wields an unique high-voltage plasma weapon known as a Shock Blade, which he christened Denkoumaru (電光丸, lit. Lightning)[1]. Much like every Infantry aboard the Balrog, he has his legs replaced with metallic removable prosthetics, which allows him to stand on vertical surfaces with ease.[1]

He appears to be very loyal to Grandmaster Meio and shows disgust at Hiryu, seriously wondering why someone with his skills has decided to take a stand against Meio in spite of the impossible odds, and exclaiming "A scum like you...!" out loud just before their duel.

StoryEdit

Strider 2Edit

Wilhelm sprite

Admiral Wilhelm

Hiryu's destruction of the Antarctica Research Lab was a calculated effort to draw the secret powers ruling the world out of hiding[2]. Wilhelm appears to have fell into the trap, as Hiryu is able to track down the Balrog afterwards, flying over the Malay Archipielago. Using his Glider to reach the aerial fortress, Hiryu infiltrates it and proceeds to battle his way through, eventually destroying the Reactor Core and provoking the airship's self-destruction.

Admiral Wilhelm attempts to escape the doomed airship and heads to the escape port, pursued closely by Hiryu[3]. He jumps atop the final Catapult escape ship, with Hiryu boarding it just as it abandons the Balrog. Hiryu then notes Wilhelm ready at the other end of the ship, Denkoumaru raised and prepared to fight. A one-on-one duel ensues between the two swordsmen, and after a fierce struggle Hiryu comes on top, fatally injuring Wilhelm.

Crumbled against one of the ship's engines, a dying Wilhelm expresses doubt, trying to understand and asking Hiryu why he has chosen to fight against the Grandmaster when his chances to win are "a thousand to one". He apparently receives no answer from him before succumbing to his injuries.

AbilitiesEdit

Str2 shockblade arc

Wilhelm swinging his weapon, leaving a trail of plasma in its wake

Admiral Wilhelm is one of the most formidable enemies Hiryu comes across, matching his equipment and skills very closely. He's an experienced swordfighter who wields a hi-tech weapon known as a Shock Blade, which releases high-voltage plasma energy when swung, similar to Hiryu's Cypher. He shows notable mobility and agility matching Hiryu's own, quickly jumping and dashing across the battle area. His prosthetic legs also allows him to effortlessly cling to vertical surfaces, releasing an electric charge that lets him stand against the sides of the escape ship. Finally, he's very resistant and doesn't even reacts to being hit.

During the battle, Wilhelm attacks fast from one end of the ship to another, jumping or dashing from side to side, attacking either while standing on the ground or the wings of the escape ship. While hits only slightly slow him down, he doesn't take cover or try to avoid any following attacks if he's in the middle of attacking himself, and often receives damage much faster than he can counter it as a result.

AttacksEdit

  • Sword Swing: Wilhelm stands upright, raises Denkoumaru and swings it downward with force, creating a large burst of plasma in its trajectory.
  • Sword Swipe: While standing in one of the wings, Wilhelm slashes horizontally, creating a smaller burst of plasma as well. Much faster than the normal swing, but has less reach.
  • Plasma Pulse: Raising Denkoumaru over him, Wilhelm drives it into the ground, releasing two plasma orbs at each side. Both orbs travel through the entirety of the ship's surface before disappearing.
  • Plasma Waves: Similar to Hiryu's Boost, Wilhelm releases a plasma wave which homes-in on Hiryu with each swing of Denkoumaru. This ability activates once he loses half his health, and is marked by Denkoumaru's electricity changing from purple/blue to green/violet.
  • Air Dash: An air maneuver Wilhelm does while standing in one wing, to quickly switch sides. Similar to Hiryu's Hassou Jump.

GalleryEdit

TriviaEdit

  • In English, Wilhelm is also identified as the leader of Light Sword Cypher, an old moustached man that appears in cutscenes. In Japanese, however, this character is referred separately from Wilhelm as either the "Chairman" (議長) or as one of the "Princes" (諸侯).[4]

ReferencesEdit

  1. 1.0 1.1 1.2 Capcom (22 Feb 2014). Strider Hiryu Visual Chronicle (Japanese). Pg. 44
  2. Capcom (Sept 1999). JAMMA AM Show Game Flyer (English).
  3. Yamamoto, Setsuo and Yoneda, Etsuko (January 21, 2000). Strider Hiryû 2 Original Soundtrack. [CD]. Suleputer, CPCA-1035. Liner Notes, pg. 3.
  4. Capcom (22 Feb 2014). Strider Hiryu Visual Chronicle (Japanese). Pg. 28

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