Cypher Attack (サイファー攻撃) refers to Hiryu's primary attack in the series, as well as other basic moves he performs with his weapon, the Cypher. In official material, and specially control scheme images, this attack is often labeled simply "Cypher" or "Shot" (ショット).
OverviewEditDuring battle, Hiryu's main strategy is to quickly close the distance with his target and then eliminate them with a single strike using the blade of plasma generated by the Cypher, sharp enough to cut through anything in its path. This attack usually comes in the form of a perfectly horizontal crescent arc of plasma. Due to the great speed of Hiryu's swinging arm, the Cypher releases a high-pitched sound with each swing.
As an expert handling the Cypher, Hiryu can perform an attack from any position he finds himself in without any problem, including while standing, crouching, jumping, climbing walls or ceilings and even while sliding. Hiryu's fast arm movement allows him to swing the Cypher several times in a second, fast enough his arm is practically never seen in motion and leaving no opening between attacks for an enemy to counterattack. Finally, in certain games the range of the Cypher's blade can be increased temporarily by picking up the "Cypher" power-up, an item appearing as a small version of the weapon.
The generated arc of plasma is a solid white in color with a red and blue outline. With the "Cypher" power-up, the blade is extended to twice its normal length for the following 100 attacks, greatly increasing its range.sliding or using certain Tricks. The plasma arc here is white with light blue accents.
Hiryu has another basic move known as the Stab, where he rises the Cypher vertically over his head by holding up. While in this stance, Hiryu can't perform any action but jumping, but any enemy that comes into contact with the Cypher receives damage. This ability is useful to clear upper levels of weak enemies, and it is also needed to charge up plasma for the Plasma Arrow move.
With the "Cypher" power-up, Hiryu starts emitting a purplish aura, the plasma arc gains a green tinge and each slash now releases a small plasma wave forward, extending its range to atleast half-screen. The plasma waves are slightly stronger than the basic strike (doing 2 points of damage instead of 1) and killing enemies with them also grants more points. Unlike the original, this power-up has no time limit and last until Hiryu receives damage.Reflect Cypher upgrade is found.
Besides the basic or "Primary Attack", Hiryu also counts with a "Secondary Attack" known as the Launcher, an uppercut slash based on his launcher (crouching HP) from the Vs. series. Enemies hit by this move are send flying upwards, temporarily stunning and taking them out of Hiryu's path. Hiryu can also follow behind the struck enemy and strike it in mid-air until it is destroyed.
There also exists a dash strike done while running, where Hiryu outstretches both arms as he performs a long swinging strike, similar in form to his Ame-no-Murakumo attack in Marvel vs. Capcom.
- Hiryu was given several different forms of Cypher slashes in the Marvel vs. Capcom series, including uppercuts, turning and spinning strikes, sweeps, etc. The Medium Punch (MP) attack, however, is a horizontal slash on all instances (standing, crouching, jumping), likely in reference to the original attack. The blade of plasma in the first and second game was modeled after the original game's arc, while Ultimate Marvel vs. Capcom 3 changes it into a transparent trail of either yellow (basic attacks) or blue (Special attacks) plasma. Marvel vs. Capcom: Infinite drops the yellow trail in favor of a plasma arc closer in look to the 2014 Strider version, retains the blue trail for special moves, and turns the original MP horizontal slash into a new Command Normal called Lateral Slice.
- One of Hiryu's moves in Namco × Capcom is called Cypher and has Hiryu strike the target three times, first with a horizontal slash, then a backwards upper slice and finally a downwards slash. The move is upgraded at Level 23 into Cypher (Strong)' (サイファー（強）), although the animation remains the same. Hiryu has also two other moves based on basic attacks from the Vs. series: Cypher Lift Slash (サイファー斬り上げ, based on the launcher) and Cypher Down Slash (サイファー斬り下ろし, based on the air HP).
- Hiryu performs the three-way Strider 2 variant in his neutral attack from Project X Zone 2, which has him perform moves from Strider 2 exclusively. Outside the Special moves from Marvel vs. Capcom, he's also seen performing the basic horizontal slash, possibly as a nod to the original Arcade game where it was Hiryu's only sword strike.
- "Cypher" is the special ability of Hiryu's card in the first two games of the SNK vs. Capcom: Card Fighters series.
- Zeku from Street Fighter V has two references to Hiryu's basic attack:
- He performs a horizontal swinging chop as his standing and crouching High Punch (HP), both using an identical stance to Hiryu when he swings the Cypher. Both attacks possess a follow-up move known as the Kaeshi Saiha (返し災破, lit. Reverse Disaster Cut), where he continues the attack with a backwards-motion chop in a similar way to Hiryu's rapid swinging in his series, where he performs forward and backward strikes very fast. "Saiha" is also a deliberate name, as it is similar to the pronuntiation of Cypher in Japanese (Saifā).
- Most of his special kick moves produce a small purplish shockwave similar to the Cypher's arc of plasma, as well as the exact same high-pitched sound the Cypher produces when swung. One of Zeku's special moves, Bushin Gram, is based on Hiryu's ability to produce an arc of plasma with twice its normal length.
- The Mega Man 7 special weapon "Slash Claw" is likely inspired by Hiryu's original attack. The weapon is used by Mega Man swinging his arm, and it creates a crescent arc of energy very similar to that of the Cypher's. Furthering the reference, Auto's commentary in the Japanese version directly compares it to Strider Hiryu.
- The cancelled Capcom Fighting All-Stars was the only instance in which a playable Hiryu had no basic Cypher attack, as he fought with his bare hands and only used the Cypher in Specials and Super Arts.
- All playable characters in Isuke's Moon Diver produce similar arcs of energy when swinging their weapons, with the ones from charged slashes resembling the Cypher's arc of plasma the most. Visually, these arcs look different and appear to be made of wind.
- While Hinjo retains Hiryu's original plasma arc in most versions of Strider II, the Mega Drive port provides a new "Sweep" variant which possess a wave-like flat and segmented plasma arc. The "Original" arc can be selected in the options screen, however.
- ↑ 1.0 1.1 Capcom (October 2006, PlayStation). Capcom Gamebook: Strider Hiryu (Japanese). Pg. 42. ISBN 4-86233-076-2.
- ↑ Wada, Tatsumi (November 10, 1989). Strider Hiryû. Chapter 4, Pg. 124. Kadokawa Shoten. ISBN 4-04-713009-5
- ↑ Capcom (February 22, 2014). Strider Hiryu Visual Chronicle (Japanese). Pg. 07
- ↑ "Rockman 7: Destined Showdown! Lab Talk" at Rockman Perfect Memories. Accessed November 19, 2016