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The Hassou Jump (八双跳び, lit. Eight-Way Jump); originally translated Thrust Jump[1], is one of Hiryu's new skills introduced in Strider 2.

OverviewEdit

Str2 hassou

Hiryu performs the Hassou Jump

The Hassou Jump is a fast air dash Hiryu can do off a wall he is climbing, performed by holding the direction opposite the wall and the jump button. Once done, Hiryu performs a high-speed dash off the wall in the direction held, stopping in mid-air. This is a non-offensive maneuver best used to quickly move across walls that are next to each other. It can also serve to set-up to use the Savage Slash if necessary.

This is a skill also used by Hien in both boss and playable form. In boss battles, he usually performs it to move away from Hiryu when cornered into a wall. Admiral Wilhelm also has a similar Air Dash technique, which he uses to switch between the sides of the ship he and Hiryu are fighting on.

Other appearancesEdit

  • Hiryu has a similar technique in the Marvel vs. Capcom series known as the "Wall Exchange" performed from his climbing stance, where he dashes from one edge of the screen to the other. This may have been the inspiration for the Hassou Jump, although Hiryu's sprite during the move resembles another of Hiryu's techniques, the air-dashing multi-strike "Excalibur".
  • The Hassou Jump is used as part of Hiryu's neutral attack in Project X Zone 2, as a set-up to perform the Savage Slash.

GalleryEdit

ReferencesEdit

  1. Capcom (December 1999; Arcade). Strider 2 (English). Instruction Card.

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