|Japanese:|| 飛竜 (ひりゅう)|
|Debut:|| Manga: Chapter 1|
Game: Strider (CPS-1)
|Voice Actors:|| Kaneto Shiozawa (PC-Engine)|
Kosuke Toriumi (Strider 2,
Namco x Capcom)
Yûji Ueda (MvC, MvC2, UMvC3)
T.J. Storm (English, UMvC3)
Marc Biagi (Strider 2014)
Mike Willette (2014 combat V.O.)
|Eye Color:|| Dark Brown|
Blue (Strider 2)
Red (Strider 2014)
|Nationality:|| Not specified (born in Siberia)|
Japanese (Manga, self-claimed)
|Strider Rank:||Special A|
|Weapon:|| Cypher (named "Falchion"|
|Fighting Style:|| Superhuman mastery of|
martial arts (Taijutsu)
Hiryu (飛竜, meaning Flying Dragon), commonly referred fully as Strider Hiryu (ストライダー飛竜), is the main protagonist of the whole franchise. Jointly owned by Capcom and manga studio Moto Kikaku, Hiryu has starred in all official Strider games and the manga, as well as appearing in a host of Capcom's crossover games.
As an active Strider agent, all personal data such as real name, age, nationality, career and any other background information are top secret, although official speculation states that he's an Asian male somewhere around 20 years of age (19 in the manga). The youngest Strider ever to reach Special A-Class in the organization's history, Hiryu completed the Striders' hellish training program among the top ten percentile. He is a professional expert in sabotage and assassination, as well as a master spy.
In battle, Hiryu is incredibly focused, appearing silent but stern. He shows super-human capabilities, heightened by his impressive agility and speed, which allows him to dodge barrages of bullets. Hiryu fights like a fierce deity while remaining both calm and collected emotionally. He epitomizes the strength a Special A-Class Strider possesses.
Manga StoryEditNothing is known about Hiryu's past, outside the fact that he's an orphan of Asian heritage, with him claiming at one point a Japanese identity while in a disguise. He took the Striders' training program alongside Kain, Sheena and Kubira, and became a close friend of the former two. During training, Hiryu's excellence in every category and incredible display of skills at such a young age gained him a reputation among other Striders for his inhuman strength and mastery of the Cypher.
Together with him in the Striders was his sister, Mariya, a person he respected and loved dearly. One fateful day, however, Mariya suddenly went insane and murdered ten Strider trainees. As she was a very skilled agent on her own, Director Kuramoto decided to assign the mission to stop her to her brother, a decision he came to regret later. Hiryu desperately fought his mad sister while trying to reason with her, but was finally forced to kill her in self-defense. This incident would weight heavily on Hiryu's mind. Carrying the burden of her murder, Hiryu lost the will to live and became increasingly reckless and careless during missions, becoming a "demon of destruction" who simply sought to die in the battlefield.Dr. J. Hogan, the lead authority in nuclear fusion, and eliminate its kidnappers, the terrorist group known as the Phantom Unit. Kain directly objects Kuramoto's decision to send him on such a dangerous mission alone, citing Hiryu's unstable emotional state since his sister's dead, but unbeknownst to both was the fact that Kuramoto intentionally gave him a very dangerous mission, believing that if Hiryu survives the ordeal, he'll be able to overcome his distress and move on.
After finding the enemy base in the middle of a snow wasteland, Hiryu breaks in and starts savagely murdering all who stands in his way. He's soon confronted by the terrorist leaders, the Zangi Brothers. Disguised as Hogan, the older brother is able to injure Hiryu's left arm and capture him, but Hiryu frees himself by setting off bombs he has planted earlier to blow the whole base, and then uses his Cypher to electrocute the area, killing all remanining soldiers instantly and heavily burning the younger of the Zangi Brother, Aaron.
Exhausted from the assault, Hiryu starts to wonder if his time has finally come, though he remains determined to bring his enemies down with him. Jumping to cross blades with Aaron one last time, Hiryu is caught off-guard when Aaron's brother appears from behind Aaron's back and shoots him. Though hit square in the chest, Hiryu spins in mid-air and throws his Climb Sickle at the brothers, striking the older one in the forehead and killing him instantly. He then faces and easily elimiantes the enraged Aaron. Falling to his knees afterwards, Hiryu checks the wound and discovers the bullet was stopped by a necklace he was wearing, which belonged to his sister. Taking it as a sign that Mariya would not want him to die this way, Hiryu takes a new resolve to live his life fully in her memory.
Hiryu disappears after rescuing Dr. Hogan, abandoning the organization to pursue a new lifestyle. This was also part of Kuramoto's plan, allowing Hiryu a chance for a "special retirement" after the mission, considering him no longer fit to be a Strider. Kuramoto later proclaims that "Strider Hiryu" is death.Mongolia to set up his new home with Rin, a small girl he met at the plateau and part of a village of Mongolian nomads living at the base who he also befriended. For the next two years, Hiryu carried out a simple life in this region, convinced that only Kuramoto knew of his location.
Then, Matic suddenly appeared one day on the village intending to force him out of retirement for one last mission: to eliminate Kain, who was captured in Kazakh and has become a liaibility to the organization. Hiryu initially refuses, having long abandoned that part of his life, but Matic then threatens the lives of the innocent civilians and Rin if he doesn't comply. With his past as an assassin exposed to them already, Hiryu reluctantly agrees. After arriving on Kazakh, Hiryu reunites with Sheena in an abandoned building. While Sheena was overjoyed to see him back, Hiryu kept his mission to kill Kain a secret from her, even thought he himself questioned whether he'd be able to fulfill it. Together, they find and retrieve an unconscious Kain from the Secret Police HQ, and seek shelter in one of the Rebel Army's safehouses due to a blizzard.Kain eventually recovers consciousness, and suddenly attacks both Hiryu and Sheena. Hiryu confronts and eventually subdues the violent Kain, but not before Sheena received a fatal injury, dying in his hands. Finding a strange implant inside Kain's neck, Hiryu forces the captive chief of the Secret Police to reveal the truth behind Enterprise's ZAIN Project and their brainwashing weapon. Hiryu later helps the recovered Kain to cope with the grief of having killed Sheena, and having realized his sister's insanity was caused by the same implant, he vows to put an end to the project and anyone involved in it.
After burying Sheena, Hiryu and Kain track down the ZAIN laboratory hidden inside the Kazakh Federation Mental Institute, where Hiryu discovers one ZAIN Terminal, as well as Matic's involvement in this complot. After destroying the terminal, they hear from the head of the institute that there exists more terminals in construction and that any effort is useless as long as the main computer remains operational. With this knowledge, both decide to target the Amazon's institute in order to track down the main computer's location, as well as the organization's quarters. On their way they are attacked by Strider Arana and Strider Kubira, Matic's subordinates.With Enterprise's headquarters located, Hiryu and Kain attempt to infiltrate by disguising themselves as repairmen, Hiryu claiming the identity of Japanese engineer "Ryuji Asuka" (飛鳥竜二). Eventually discovered by Matic, both make a quick escape and split ways, with Hiryu taking on the attacking soldiers and killing Secretary Yuri. Reaching the top floor of the building, Hiryu is confronted by Faceas Clay who explains his views on humanity as "flawed products" and his goal of correcting that. Unable to convince him, Clay sics his mechanical bodyguard on him, but Hiryu finally destroys it and kills Clay. Exhausted from the difficult battle, Hiryu is cornered by Matic, who reveals his plans to take over both Enterprise and the Striders and frame Kuramoto's death on Hiryu and Kain. A timely appearance from Kain, however, allows Hiryu to fight Matic one-on-one and stand against him in spite of his wounds. The battle is then interrupted by Kuramoto's arrival, revealing all Striders are now against Matic. Cornered, Matic threatens all present with a bomb but is then killed by the awakening Mother ZAIN. As the machine starts attacking everyone, Hiryu spots its core and throws his Cypher at it, destroying ZAIN and ending Enterprise for good.
In the end, Kain and Kuramoto talk about Hiryu after he has quickly abandoned the area. Hiryu looks back one last time, having left his Cypher behind struck in the ground.
Strider NES AdaptationEditHiryu is called out of retirement by Strider Matic and ordered to kill Kain, who has fallen into enemy hands. Hiryu refuses to kill his best friend, instead deciding to rescue him. After interrogating the Commander of the Kazakh Police, he finds Kain and brings him back to the Blue Dragon. Going to inquiry Chief Kuramoto by Kain's suggestion, he's informed of the ZAIN Project created by "The Syndicate" and is requested to destroy the Chinese terminal.
Before being able to go, he's forced to stop the brainwashed Kain. Realizing this was what happened with his sister years ago, Hiryu swears to destroy all the terminals. During his quest, he discovers Strider Matic to be allied with The Syndicate. Finding The Syndicate's base in Los Angeles, Hiryu travels there to face the leader, Faceas Clay. Inside the building, he finds a dying Sheena who asks him to get Matic for her. After destroying all the terminals and Faceas Clay, Hiryu receives a transmission from a dying Kain, having failed to stop Matic. With Matic's base revealed by Kain, Hiryu infiltrates it and faces off against Matic and his men, and finally destroys the main terminal, Yggdrasil. Afterwards, Chief Kuramoto asks him if he wants to return, but Hiryu declines his offer and leaves once again, throwing his Cypher behind as he walks away.
As an active agent, Hiryu's background information is strictly confidential, albeit it is known that he was born in a village in the region of Tungus in the year 2030. Easily recognized among his peers by the "Hi" kanji mark in his chest and the red sash worn around his waist, Hiryu obtained the highest position in the organization at a young age, demonstrating skills far superior to those of any other Strider. Hiryu temporarily retired from the organization when he was 16 years old (c. 2046), only returning to activity 2 years later in order to eliminate Grandmaster Meio.Following Meio's devastation on Earth, the Striders are hired to take the matter into their hands and Hiryu is given the difficult task of stopping Meio's plans. Hiryu begins his mission by investigating Kazakh's capital city and Meio's base, St. Petersburg. After infiltrating and taking out its whole officer's council, he discovers another secret base of the Grandmaster in Siberia. Hiryu travels there, fending off the Grandmaster's army and Solo, a paid assassin, until he finds out the existence of the Flying Battleship Balrog, Meio's greatest weapon, from the defeated bounty hunter Tong Pooh. Calling it merely "a toy", Hiryu infiltrates the air fortress and single-handedly brings it down alongside its captain, Beard Jr..
After destroying the Balrog, Hiryu follows traces of strange activity in the Amazon related to Meio, and discovers he has resurrected dinosaurs in the area. After Hiryu destroys the mechanical dinosaur Lago, he learns from an Amazoness about Meio's lair, the Third Moon. Having discovered Meio's diabolical "Third Moon Plan", Hiryu infiltrates the orbital station and faces off against the remains of Meio's army, destroys the station's core and finally confronts Meio in an escape pod. After defeating Meio, Hiryu returns to Earth as the Third Moon collapses, and finally lands on a whale as it peacefully swims into the horizon.. He's noted to carry the same codename used by the Strider who defeated Grandmaster Meio 2000 years ago, but any further connection between them is unknown. He worked together several times with Hien, another Special-A agent, and both became comrade-in-arms.
Shortly after Hiryu received the mission to exterminate Grandmaster Meio, however, the Striders were exterminated by Hien's betrayal, leaving Hiryu as the sole survivor. Rather than lingering over his feeling for the organization he was once a part of, Hiryu instead decides to carry out the Striders' final mission, even against the entire world.
Investigating unusual activity in the ancient ruins of "El Dorado", Hiryu discovers too late that Strider Hien has released Grandmaster Meio from his grave and has allied with him. Arriving just moments after Meio leaves the room, both Striders clash in a short struggle, after which Hien attempts to convince Hiryu that he's mistaken in opposing Grandmaster Meio, the "Creator of the world and everything on it". Hiryu ignores his pleas and instead tells him to warn Meio that "he's the hunter, and [Meio's] the prey" and advises Hien to fight with all his strength in their next encounter.
Some time later, Hiryu resurfaces from the dark alleys to stop a terrorist strike in Neo Hong Kong City, possibly linked with the Grandmaster. Searching for the origin of the technology, he finds and infiltrates the heavily fortified Fortress Wahnen, and destroys it along with its owner, Herzog Schlange. Then, after discovering the existence of a research institute in Antarctica, Hiryu destroys it to force Meio's allies to reveal themselves. Succesful in his plan, Hiryu tracks down the location of their Flying Battleship Balrog. After destroying the Balrog and its captain, Admiral Wilhelm, Hiryu travels with the latter's escape ship to the Third Moon to face off against the Grandmaster.Hiryu fights his way against the defense machines in the Third Moon, eventually finding the station's Gravity Core and destroying it. On his way to Meio's chamber, Hiryu is confronted by Hien once again, now ready to fight seriously. Hiryu defeats his former comrade and arrives at the Unified Earth Control Section, where Grandmaster Meio greets him before beginning his attack. Defeated in his assault, Meio sends his ultimate creation, the bio-weapon Caduceus, but can only watch as it falls against Hiryu's blade. Weakened and at Hiryu's mercy, Meio wonders if he's the same man who has once stood in his path 2000 years ago, but receives no answer as Hiryu swiftly slash him down. Finally, Hiryu reports that his mission has been accomplished just as the Third Moon explodes. 11 previous Striders, Hiryu accepts it without hesitation, and makes his first move infiltrating Kazakh City, Meio's seat of power.
Arriving from the sky using his Glider, Hiryu avoids enemy fire and effortlessly makes his entrance through the city outskirts. Destroying the armies of Light Troopers standing in his path, Hiryu makes his way across the area, and following a confrontation with the giant biological weapon Ouroboros Mk.III, finally enters the city's Historical District. Discovered by the enemy, Hiryu is pursued across the area by General Mikiel's troops, Meio's personal assassin unit, the Winds, and the hired bounty hunter Solo. After several battles across the complex, Hiryu successfully arrives at the entrance to Meio's Tower, where the dictator is said to live.Finding the entrance locked by three mechanisms, Hiryu starts searching for the power source. After infiltrating the Military Prison he met with The Prisoner, one of Meio's former researchers who sends him to locate the leader of the Ressistance, the Black Marketer, for help. Hiryu continues his mission deep within Kazakh City's Underground and eventually meets with the Black Marketer. The old man decides to help him as an "enemy of my enemy", but not before asking Hiryu to help him deal with a monstrous Millipede terrorizing the citizens. After dealing with the creature, the Marketer reveals to Hiryu the key to Meio's Tower: the "Gravitron" gravity control units, which must be disabled or destroyed to gain access to the Tower. Following his directions, Hiryu descends into the Buried Temple and destroys the first Gravitron unit.
In his return to the surface world, Hiryu meets with the Prisoner again, who points him in the direction of the second Gravitron, found in the Research Facility protected by Professor Schlange. Hiryu proceeds towards the facility, facing and exterminating the corrupt Mikiel along the way. Through several hardships, Hiryu survives all attempts on his life and finally destroys the second Gravitron and Schlange's masterpiece, the mechanical gorilla Mecha Pon. Shortly afterwards, Hiryu is faced by Grandmaster Meio just as he executes the mad scientist. However, he is unable to do anything as Meio sends him hurtling into the Underground Dump.Back on the Underground, Hiryu reunites with the Black Marketer. He tells the old man that he still needs another key to continue, and the marketer sends him to find Juroung, a fanatical follower of Meio, for the key he seeks. Hiryu meets with the shaman in the Buried Temple and eliminates him, gaining the Magnetic Cypher. With it, Hiryu breaks into the War Room and summons the Airship Balrog, where the final Gravitron is found. Hiryu reaches the airship using Option C and fights across a set of Skiffs to infiltrate it. Once arriving at the Gravitron Chamber, he's confronted by a ressurected and unstable Solo, whose sole goal is to see him dead. Hiryu defeats the bounty hunter in a close match and dives out just as the entire Balrog explodes, and uses his Glider to safely land.
With all three seals unlocked, the entrance to Meio's Tower opens and Hiryu makes his way inside.Fighting against the remains of Meio's Army, Hiryu unlocks the Orbital Lift and reaches Meio's chambers at the top of the tower. Grandmaster Meio reveals himself to him, commending Hiryu for showing him the ineptitude of his subordinates, and exposing his plan to exterminate all life on Earth to replace it with his genetically-engineered "perfect race". He offers Hiryu the opportunity to join him, but Hiryu bluntly refuses to serve "a dead man". A fierce battle ensues and, despite Meio's best efforts, he's unable to put Hiryu down. Transporting him to the Third Moon base above Earth's orbit, Meio assumes his true form and makes a last desperate effort to kill him. Finally defeated and falling back into Earth, Hiryu jumps into Meio's body as it incinerates upon atmospheric reentry. Hiryu is last seen in front of Meio's Tower, proclaiming "Mission Accomplished".
Hiryu wears a bluish colored sleeveless Strider uniform resembling the clothing worn by ninjas in popular media that shows the kanji for the first character of his codename (飛 - Hi) imprinted in red on the upper left of his chest. Sometimes he is seen wearing a red scarf that he uses to mask the lower portion of his face.
Skills and AbilitiesEditHiryu shows super-human capabilities during battle, heightened by his impressive agility and speed. While he rarely fights unarmed, Hiryu has mastered hand-to-hand martial arts (Taijutsu, or unarmed body skills) to a super-human level and possess above-normal physical strength, being powerful enough to hack through his enemy's limbs using only his bare hand as though he was slashing at them with his Cypher . Hiryu's physique has been honed through special training, granting him the ability to move around freely in any location or position, even while climbing or hanging off structures; as well as nimble movements and agility to perform high acrobatic moves such as cartwheel jumps and back flips. Hiryu also possess a gifted speed, likely reaching supersonic levels. He's shown moving and attacking faster than the human eye can perceive, moving across large distances in the blink of an eye and moving at such speed that he leaves several after-images of him behind. He's also implied (but not shown) to have outran an explosion while standing close to it, is seen outrunning the chain of explosions of mines as he steps on them and has dodged barrages of machinegun fire from several "Shadowtag Bullets", a hi-tech weapon which greatly enhances its accuracy through a radar system, by moving so fast the radar system couldn't find him, while cornered inside a room with little moving space.
Hiryu favors the plasma sword Cypher as his weapon of choice, which he can freely use from any position. His mastery over the Cypher is well known among the Striders, to the point it is said there are none more skilled than him wielding it. Hiryu's primary strategy is to close the distance with his target and then attack with a single Cypher strike to cut the enemy in half, a tactic facilitated by his trained physique and technique.
In Strider (2014), the Cypher instead channels plasma energy generated within Hiryu's body. Hiryu can concentrate this energy in different amounts to generate new attacks, as well as change its propieties to create elemental edges such as fire or ice-based ones.
Other equipment Hiryu uses during missions include the Climb Sickle, a tool which allows him to climb any geographical feature with ease, and the three Options, support robots that he can call in for assistance. He's also known to employ kunai in sets of three as throwing weapons.
- Sliding: Also known as Slide In, seen in all his appearances. Hiryu's signature sliding kick attack, which he can use to go below hazards and enemy attacks.
- Double Jump: Seen in Strider 2 and Strider (2014). Hiryu can perform a second jump in mid-air.
- Diagonal Jump: Seen in the first Strider. Hiryu does a long cartwheel jump forward. He can do it while standing still or running.
- Acceleration Jump: Seen in both the original and NES Strider. By running down steps or inclines, Hiryu uses the momentum to perform a longer jump. It's used most effectively to clear large pits.
- Triangle Jump: Seen in the NES Strider. By jumping into a wall and then jumping in the opposite direction, Hiryu can perform a wall jump and reach places that are otherwise inaccessible.
- Hassou Jump: Seen in Strider 2. While clinging onto a wall, Hiryu can propel himself off it and perform a mid-air dash straight ahead. Can be used to switch positions or move faster in between locations.
- Backwards Somersault: Seen in Strider 2. While in the middle of a sliding kick, Hiryu quickly makes a somersault back flip in the opposite direction.
- Savage Slash: Also known as Midare-Giri, seen in Strider 2. Hiryu jumps in mid-air and does several slashes in quick succession all around him.
- Assault Fang: From Strider (2014). By focusing plasma on his feet, Hiryu can perform a high-speed slide kick that can slice any enemy in his path, as well as break through closed ducts.
- Plasma Catapult: From Strider (2014). Hiryu can travel in the air like a bullet by ejecting plasma energy from his feet. This technique requires recharging after each use.
- Downstrike: From Strider (2014). A powerful downward thrust with concentrated plasma on the Cypher. It releases a shockwave upon landing that destroys nearby enemies, and can break through specific floors.
- Cypher Power-Up: Seen in both the original and Strider 2. The range of the Cypher's plasma blade is extended for a short period of time.
- Plasma Arrow: Seen in the NES Strider. Charging up plasma energy in the Cypher, Hiryu can release it in the form of a projectile attack.
- Boost: Seen in Strider 2. Upon activation, each swing of the Cypher releases plasma waves which home-in on nearby enemies and slices them apart.
- Reflect Cypher: From Strider (2014). Hiryu infuses a coating of concentrated plasma energy in the Cypher's blade, which generates an electromagnetic field capable of repeling enemy bullets.
- Explosive Cypher: From Strider (2014). Burst Cypher in Japanese. Infusing the Cypher with the heat emitted from plasma energy, its edge is wreathed in flames. The Cypher's power increases and its attacks can set enemies on fire.
- Cold Cypher: From Strider (2014). Hiryu generates cryogenic plasma energy by clearing his mind, wrapping his Cypher with a frozen edge that reaches absolute zero and freezes anything who enters in contact with.
- Magnetic Cypher: From Strider (2014). Hiryu is able to generate magnetic force by focusing the plasma energy produced by his body, enabling him to shoot plasma waves that fly back to his Cypher much like a boomerang.
- Bunshin: From the original Strider. Hiryu moves at such speed that he generates three clones of himself that mimic his every move and attack. Hiryu also becomes invincible for the duration of the technique. This power-up lasts 30 seconds (or 15 in-game seconds).
- Charge Mode: From Strider (2014). Hiryu's body is wrapped up in white-hot plasma, enhancing the strength and range of his Cypher strikes and allowing him to view everything in slow-motion. This power-up lasts 5 seconds.
Hiryu was jointly created and designed by Kouichi Yotsui, Masahiko Kurokawa and Tatsumi Wada. Hiryu's futuristic ninja concept was proposed and heavily pushed by Isuke. His use of a bladed weapon may have also been his initiative, as Isuke has a liking of melee weapons since they force the player to "approach the enemy in order to destroy them".
Hiryu's agility and high acrobatics were inspired by Isuke's love of mountain-climbing, skiing and diving. His fluid and athletic animations, however, used a "tremendous" amount of data, Isuke claiming it was the same they would use in "two games" back then.
Hiryu's design for the 2014 Strider sought to keep his "character silhouette" intact. As a part of this, Hiryu's only weapon in-game is the Cypher since giving him any other weapon would break this silhouette. Another element of his design, the plasma scarf, is a result of his new plasma-based abilities: Hiryu now generates energy for the plasma internally, which is then channeled by the Cypher. The scarf is generated by excess energy exhausted from a vent at the back of his neck. This change also serves as a visual cue for the Cypher upgrade the player is using, as the scarf changes colors accordingly.
Marvel vs. Capcom series
In this series' incarnation, Hiryu's move arsenal is inspired by elements from the original Arcade game, including use of the Climb Sickle to climb into the edges of the screen, summoning and use of the three Options and his plasma-extendable Cypher. His design was also updated from his original appearance, making him look closer to his NES/manga design. His updated appearance and movements would later inspire most of his further appearances as well.
Namco x Capcom
Strider Hiryu appears as one of the many Capcom-side playable characters in Namco x Capcom. Hiryu is based mostly on his Marvel vs Capcom incarnation, having some of his basic attacks/combos and specials, but including Strider 2 moves like the Savage Slash and Boost to his arsenal.
SNK vs. Capcom: Card Fighters
In this crossover card-themed game, Strider Hiryu appears among many other Capcom characters. He appears on all three games of the series, always as a character card. In the first game (Card Fighters' Clash) he's a card ranked as "A" (rare), having 900 hit points and 3 special points for his ability. He gets downgraded to a "B" rank card on the second game (Card Fighters 2) and loses 200 hit points, but remains a strong and useful card.
In the third game (Card Fighters DS), Hiryu's rank remains identical, but his HP drops again into 600, and he gets his Strider 2 "Boost Activation" as a special ability.
Capcom Fighting All-Stars
Strider Hiryu was planned to appear as a playable character in this cancelled 3D fighting game, alongside other Capcom characters such as Ryu, Chun-Li and Mike Haggar. Based on surviving screenshots and gameplay videos, Hiryu's style centered mostly on hand-to-hand combat, only using the Cypher for Special attacks.
Street Fighter x All Capcom
A social card battle RPG crossover of several Capcom propieties, Hiryu makes an appearance, alongside other characters of his series, as 5 different cards. He was also a character card in the game's discontinued predecessor, Minna to Capcom All Stars.
Dragon's Dogma Quest
As part of a limited cross-promotion with the Vita port of this Dragon's Dogma spin-off, Hiryu appears as two character cards alongside the Wind sisters, sporting an unique job class. He appears in his 2014 design.
Adventure Quiz: Capcom World 2
Hiryu appears in this board-style quiz game for arcades as one of the various challengers, who appear to provide the questions and, at times, benefits to help the player.
Street Fighter series
- Hiryu makes a small background cameo in Ken's stage in Street Fighter Alpha 2, as one of many guests to the birthday of Ken's wife, Eliza. He's seen with his typical ninja suit, except wearing a bow tie and holding a teddy bear.
- Official art for Super Street Fighter IV reveals that a Hiryu costume was considered at one point as Guy's alternate outfit, before being ultimately dropped.
Mega Man series
- Hiryu is mentioned in Mega Man 7, in a special after-stage section where either Roll or Auto comment on Mega Man's newly obtained weapon, only present in the Japanese version. Auto's dialogue for the "Slash Claw" mentions Hiryu, albeit censored into "SXRXDER HIXYU" (スXラXダーひXゅう). The Slash Claw itself appears to be a nod to the Cypher's arc of energy in the first game.
- An sketch for the first Mega Man Legends shows Megaman Volnutt wearing an armor based off Hiryu's appearance. Completing the homage, the art shows that Megaman's left arm weapon is called the "Cypher Arm" (サイファーアーム), he's described as being an "A-Class Digger" (Ａ級ディグアウター) and Data appears imitating Option A, assuming its position when Hiryu uses "Ouroboros" in Marvel vs. Capcom.
- One of the secret katana swords in Capcom's Warriors of Fate is named "Hiryu", likely as a reference since all other secret weapons are otherwise named after mythological or legendary swords.
- In the Konami baseball game Power Pro Kun Pocket 7, the names of players in the "Greenfull Academy" (緑満学園) are all derived from Capcom characters, including one named "Hiryu" but with a different kanji (飛龍).
- Hiryu makes minor cameo appearances in the video game-centric manga series High Score Girl and RYU-TMR no Retro Game Kaitai Gekijyou.
- There is a bit of a debate over whether the Hiryu in Strider 2 is the same one or an incarnation of the original, mostly steming from Grandmaster Meio's dying words in that game about having been defeated by Hiryu two thousand years ago and wondering if he has "come to finish what he didn't back then".
- It's been a long-held misconception in the West that Hiryu was voiced in the first two Marvel vs. Capcom games by Kosuke Toriumi, while under the pseudonym "Fuube Tomomi". It is unknown how the two names came to be associated, as Tomomi Fube (冨部友美) is listed as a female seiyû in Japanese, and thus probably voiced one of the female Special Partners.
- ↑ 1.0 1.1 1.2 1.3 Staff (1993). "Capcom Illustration Gallery". Club Capcom (0). Pg. 11-12
- ↑ 2.0 2.1 Wada, Tatsumi (Nov. 10, 1989). Strider Hiryû. Chapter 5, Pg. 154. Kadokawa Shoten. ISBN 4-04-713009-5
- ↑ Wada, Tatsumi (Nov 10, 1989). Strider Hiryû, Chapter 2, Pg. 53. Kadokawa Shoten. ISBN 4-04-713009-5.
- ↑ Capcom (1989, NES). Strider (English). Instruction Manual, Pg. 4
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Capcom (2000, PlayStation). Strider Hiryû 1&2 (Japanese). Instruction Manual, Pg. 10
- ↑ Capcom (February 2014, multi). Strider (English). How To Play: Overview
- ↑ Sega (September 1, 1990, Sega Genesis). Strider (English). Instruction manual, Pg. 5
- ↑ 8.0 8.1 8.2 8.3 8.4 Capcom (October 24, 2006, PlayStation). Capcom Gamebook: Strider Hiryu (Japanese). Pg. 42. ISBN 4-86233-076-2.
- ↑ 9.0 9.1 Capcom (1999). 37th JAMMA Show Line Up Flyer
- ↑ Wada, Tatsumi (Nov. 10, 1989). Strider Hiryû. Chapter 2, Pg. 57. Kadokawa Shoten. ISBN 4-04-713009-5
- ↑ Capcom (October 24, 2006, PlayStation). Capcom Gamebook: Strider Hiryu (Japanese). Pg. 5. ISBN 4-86233-076-2.
- ↑ Wada, Tatsumi (Nov. 10 1989). Strider Hiryû. Chapter 4, Pg. 123. Kadokawa Shoten. ISBN 4-04-713009-5.
- ↑ Wada, Tatsumi (Nov. 10, 1989). Strider Hiryû. Chapter 1, Pg. 28. Kadokawa Shoten. ISBN 4-04-713009-5
- ↑ Wada, Tatsumi (December 1988). "Comp Comic". Strider Hiryû Gaiden, Pg. 341. Kadokawa Shoten.
- ↑ 15.0 15.1 MVP (January 2000). "Strider Hiryu 2: Glossary" (Japanese). Arcadia (Vol. 1). Pg.95
- ↑ Capcom (22 Feb 2014). Strider Hiryu Visual Chronicle (Japanese). Pg. 15
- ↑ Capcom (2000). Strider Hiryu 1&2 Official Site (Japanese)
- ↑ Capcom (2013). "Introduction". Capcom's official Strider site (Japanese). Retrieved 20 April 2014.
- ↑ Wada, Tatsumi (Nov. 10 1989). Strider Hiryû. Chapter 1, Pg. 35. Kadokawa Shoten. ISBN 4-04-713009-5.
- ↑ Wada, Tatsumi (Nov. 10 1989). Strider Hiryû. Chapter 4, Pg. 133. Kadokawa Shoten. ISBN 4-04-713009-5.
- ↑ Capcom (1989, Arcade). Strider (English). Stage 2: Siberian Wilderness
- ↑ Wada, Tatsumi (Nov. 10 1989). Strider Hiryû. Chapter 5, Pg. 176-177. Kadokawa Shoten. ISBN 4-04-713009-5.
- ↑ 23.0 23.1 Sega (September 29, 1990, Mega Drive). Strider Hiryû (Japanese). Instruction manual, Pg. 12
- ↑ Wada, Tatsumi (Nov. 10, 1989). Strider Hiryû. Chapter 4, Pg. 124. Kadokawa Shoten. ISBN 4-04-713009-5
- ↑ 25.0 25.1 25.2 25.3 25.4 25.5 Capcom (2013). "Action: Cypher". Capcom's official Strider site. Retrieved 13 Dec 2013.
- ↑ 26.0 26.1 Capcom (2013). "Action: Physical". Capcom's official Strider site. Retrieved 13 Dec 2013.
- ↑ Scion; Dire 51 (24 April 2010). "Interview with Kouichi "Isuke" Yotsui". LSCM 4.0. Translated by Gaijin Punch. Accessed 5 Oct 2011.
- ↑ Concepcion, Miguel (May 14, 2011). "Q&A with Kouichi Yotsui on Moon Diver". Examiner. Accessed 24 Jun 2011.
- ↑ Jones, Darran (24 Apr 2010). "The Making of... Strider". Retro Gamer (76). pp. 48-53.
- ↑ Spencer (July 26, 2013). Strider Starts out with All of his Core Abilities and has Touches for MvC Fans. Siliconera.com. Retrieved xxxxx
- ↑ Strider Hiryu disconfirmed Marvel vs Capcom 3 (Nov. 10, 2010). EventHubs.com. Accessed June 27, 2011
- ↑ Spencer (11 Mar 2011). Interview with Seth Killian. Siliconera.com. Accessed June 27, 2011
- ↑ Capcom (June 25, 2010). Street Fighter IV & Super Street Fighter IV Official Complete Works. Pg. 28. ISBN 4-86233-262-5.
- ↑ Capcom. Official Japanese Site for Rockman DASH. Secret Gallery.
- ↑ Capcom (Feb. 24, 2000, PlayStation). Strider Hiryû 1&2 (Japanese). Mission 5: Terminate the Grandmaster
|Strider Game Series|
| Strider (Home computers • Mega Drive • Master System • Turbo Duo • Sharp X68000 • PlayStation • Mobile Phones)|
Strider (NES) • Strider II/Returns • Strider 2 • Strider (2014)
Compilations • Crossovers
| Hiryu • Grandmaster Meio • Solo • Kuniang M.A. Team|
Tong Pooh • Hien • General Mikiel • Ouroboros
|Recurring Objects and Settings|
| Striders • Cypher • Climb Sickle • Options • Kazakh Federation|
Anti-Gravity Device • Mecha Pon • Flying Battleship Balrog • The Third Moon
| Isuke • Moto Kikaku • Patariro • Strider Hiryu (Manga) • Capcom Gamebooks|
Merchandise • Soundtracks
|Strider Manga/NES Series|
|Main Articles||Manga (Gaiden) • Strider (NES) • Moto Kikaku • Tatsumi Wada • Masahiko Kurokawa|
|Characters|| Arana • Commander • Faceas Clay • Hiryu • Kain • Kubira • Kuramoto • Matic • Police Chief • Sheena|
Game Exclusives: Badger • Dragon Fiend • Flash Blade • Kodiak • Ryuzaki
Manga Exclusives: Commander Keith • Dr. Hogan • Flower Girl • Institute Director • Mariya • Rin • Yuri • Zangi Brothers
|Stage Enemies|| Claw Soldier • Doberman • Egypt Soldier • Giant Robot • Machine Cannon • Mechanical Snail|
Robot Frong • Russian Infantryman • Scuba Soldier • Sharkman • Sky Wing • Spark Machine • Twin Bats
|Technology|| Cypher • Kali • Kunai • Phantom Train • Shadowtag Bullets • Stealth Chopper • T-48|
ZAIN Project • ZAIN Terminal • Yggdrasil
|Locations|| Amazon • Kazakh (Kazakh Federation) • Los Angeles • Mongolia|
Africa • Australia • China • Egypt • Japan • Red Dragon
|Groups||Enterprise • Kazakh Secret Police • Phantom Unit • Rebel Army • Striders • Strider Matic Unit|