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Marvel vs. Capcom: Clash of Super Heroes
MvC1cover
English Arcade Flyer
Information
Developer: Capcom
Publisher: Capcom
Release Dates: Arcade
22px-Flag of Japan.svg January 12, 1998
22px-Flag of the United States.svg January 23, 1998
Marvel vs. Capcom Origins
22px-Flag of the United States.svg September 25, 2012
Flag of Europe.svg October 10, 2012
Key Staff
Designer(s): Atsushi Tomita
Yuji Matsumoto
Nakano Tau Masahiro
Artist(s): Bengus (original illustrator[1]), Akiman, Shoei
Shinichiro Sakomizu
Other Releases
Ports: PlayStation, Dreamcast

Marvel vs. Capcom: Clash of Super Heroes (マーヴル VS. カプコン クラッシュ オブ スーパーヒーローズ) is the third installment in the Marvel vs. Capcom crossover fighting game series, and the first to expand Capcom's roster beyond the Street Fighter franchise. The game received a near-perfect Dreamcast port in 1999 and a watered-down PlayStation port in 2000 which was forced to drop the tag features and reduce the second character to an assist-only role. It also received an updated digital release in the form of Marvel vs. Capcom Origins alongside Marvel Super Heroes for the Xbox Live Arcade and PlayStation Network services in the latter half of 2012, with features such as HD graphics, online play and achivement/trophy support.

Like its predecessors, the game is a 2-on-2 tag team fighting game where the player can freely switch between his/her two selected characters or use the second character for combined hyper attacks known as Double Hyper Combos. Most notable gameplay changes include the Special Partners system, a set of characters who are randomly selected every round, and can be called forth a limited number of times to do a quick assist attack; and the Duo Team Attack, in which both of the player characters can be used on-screen at the same time. Neither of these features returned for the sequel.

Story & CharactersEdit

The storyline is loosely based on the X-Men: Onslaught arc from the Marvel Comics continuity: following an incident in which mutant telepath Charles Xavier was forced to enter into the mind of Magneto, part of Magneto's anger slipped into Xavier's psyche, and after merging with Xavier's darkest emotions it spawned a powerful psychic entity known as Onslaught.[2]. The game expands on the story by having Xavier's conscience calling forth heroes from the Capcom universe in order to help stop him.[3]

The game has a total of 16 playable characters (the final boss becoming playable in the home ports), plus 6 secret characters and 22 "Special Partners".

Strider HiryuEdit

Strider Hiryu

Strider Hiryu joined the roster of the game as one of its 15 playable characters, sporting a redesign created by Bengus, Capcom's premiere concept artist[1]. Hiryu's inclusion in the roster was designer Atsushi Tomita's intention from the beginning, as he was a fan of the Arcade original in his youth and wanted to "ressurect" the character[1][5]. He soon became one of the more popular characters in the game, thanks to his powerful movelist: combining great speed, naturally-chaining combos and effective Hyper Combos, Hiryu became one of the perceived top tier picks in the game. Hiryu also ranked third place in a poll conducted by Capcom of Japan with a total of 1,283 votes, tailing behind Ryu (1,513) and Morrigan (1,534).[6]

While characters of both franchises aren't paired up as rivals in the game, Hiryu was paired up with Spider-Man for a promotional set of toys produced by ToyBiz. This would be the first (and certainly not the last) time in which both characters are paired-up in this series.

Official profile

  • "The Striders are a modern day ninja force. He is the best of them" - English[7]
  • "The strongest man in the Striders, a group of ninja living in modern times. His Light Sword Cypher cuts through darkness!" - Japanese[8]

Alternate ColorsEdit

Mvchiryu1

Color 1

Mvchiryu2

Color 2

MvchiryuPS1

PlayStation Extra Color 1

MvchiryuPS2

PlayStation Extra Color 2

Hiryu's new design borrows from his look in the original manga, most noticeable in the long red scarf. This was the first time Hiryu uses it during a game (barring cutscenes in the NES Strider), with Bengus explaining that after seeing Tatsumi Wada's manga artwork and liking it, he decided that Hiryu's "fighting game version" would also sport it[1]. This updated look would become his staple design, used in all his future game appearances. Out of the 4 alternative colors, the PlayStation port-exclusive purple palette appears to be a reference to his original sprite's color scheme.

Hiryu's MovelistEdit

Main article: Marvel vs. Capcom/Movelist

Hiryu's moves are mostly original for the series, though they still pay homage to certain elements of the original Arcade game, such as the use of Options or wall-climbing. Most of Hiryu's techniques are named after different weapons or elements from several mythologies.

Additional Notes & ReferencesEdit

Details and references to the series can be seen in Hiryu's animations and winposes.

  • Each characters has a personal theme used during battle. "Theme of Strider Hiryu" is a remixed version of the Arcade' first stage theme "Raid!", as well as the intro fanfare ("Defense Line") that precedes it.
  • All characters have their series' logo next to them in the character select screen. Hiryu and Mega Man are the only two whose logo differs depending on the game's region, Hiryu using the purple "Strider" logo from the Arcade game (Strider logo en) in the English version, and the full Japanese logo in the original (Strider logo jp).
  • Hiryu's ending is a homage, recreating the Arcade Strider's ending: After defeating Onslaught, Hiryu leaves the area in his glider, to jump down into the back of a whale as it swims in the ocean. The ending also uses a remix of the arcade's ending theme.
  • Hiryu's two seperate spoken lines from the Arcade Strider are referenced:
    • "Take me to your boss!" is one of his after-match win quotes.
    • "You are sending a toy into a battle?" is heard as a voice clip in some of Hiryu's win poses, albeit spoken in Japanese (きさまらにそんな玩具は必要ない, Kisamara ni sonna gangu wa hitsuyōnai).
  • Hiryu's spoken line from the ending of the Japanese version of Strider 2 is also referenced: Mission Accomplished - "Mission Complete" (任務完了Ninmu kanryō).
  • Several of Hiryu's animations are very similar to animations seen in the Arcade game:
    • Hiryu's MP attack is a perfectly horizontal slash, likely in reference to Hiryu's original slash animation. The crouching and jumping MP variants, as well as the "Gram" Special Move, all use the same animation just as well.
    • While jumping, Hiryu performs the same iconic cartwheel motion he does when performing long jumps in the Arcade.
    • Hiryu's back dash has him tumbling backwards in a similar manner to when he's hit in the Arcade game.
    • When Hiryu is defeated (by either K.O. or Time Out), his body dissipates away using an almost identical animation effect and sound from the Arcade's death animation.
    • One of Hiryu's intros has him flying into the screen with his Glider, a reference to the intro sequence from the Arcade's first stage.
    • Another one of Hiryu's intros shows the Item Box used in the Arcade game to hold items. The intro has Hiryu open it with one slash, releasing a Dipodal Saucer from it which promptly walks away.
  • One of Hiryu's win poses has him suddenly turning upside down and standing in the ceiling, a clear reference to the inversed gravity areas in both stage 3 and 5 of the original game.
  • Besides his "Wall Climb" technique, Hiryu also uses the Arcade game's Climb Sickle in one of his ground throws.
  • For some reason, Roll's three intro animations are parodies of Hiryu's: she enters the screen hanging upside-down from Beat (Hiryu's glider entrance), she kicks Eddy and makes him walk away (Hiryu opening the Item Box) and she enters on top of Rush (Hiryu entering on top of the Option B).

Ton PoohEdit

Mvctonpooh1

Color 1

Mvctonpooh2

Color 2

Ton Pooh appears as one of the Special Partners. When summoned, she jumps into the screen and does her signature attack: after doing a small leap forward, she spins around and delivers a back kick with an extended range which covers most of the screen. As she does so, she screams "Deadly Plasma Kick! Ha!" (必殺プラズマ脚!は!). She can be called to attack a total of 9 times.

Her alternate color is inspired by the gray-clothed boss fight from the original Arcade's final stage, dubbed by the game's designer as the "Mourning Dress Version" (喪服バージョン)[9]. While it seems there were doubts about using her due to the fact she was not the protagonist of the game[9], apparently her original appearance in Strider left a strong enough impression to allow for her inclusion.[10]

Neo St. PetersburgEdit

Hiryu Stage

Neo St. Petersburg is Strider Hiryu's home stage in the game, inspired by the first level in the original Arcade. The stage is set in the red platforms from the initial area, overlooking the capital city and their various mosque buildings while several searchlights waves around in the background, much like in the original game. Original for this game is the inclusion of a zeppelin floating up in the center of the stage, bearing the Kazakh Federation's half-star symbol.

Two laser signs can be seen at times in the sky: the first writes "Казахскар CCP" a misspelling of "Казахская CCP" (Russian for "Kazakh SSR"), while the second writes intermittently "A.D. 2048" and "Санкций" (Russian for "sanctions"). The first two are direct references to the intro scroll that opens up the Arcade's first stage, while the third word is original for this game. The Third Moon can also be spotted high up in the sky, in front of the real moon.

GalleryEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Capcom (March 10, 2014). "Capcom Legends Chapter 3: The Running Ninja from the Future, Hiryu!" (Japanese). Capcom's official site. Accessed July 05, 2015
  2. Capcom (January 23, 1998, CPS-2 Board). Marvel vs. Capcom: Clash of Super Heroes (English). Wolverine's Ending
  3. Capcom (January 23, 1998, CPS-2 Board). Marvel vs. Capcom: Clash of Super Heroes (English). Captain America's Ending
  4. 4.0 4.1 4.2 4.3 Capcom. Official Marvel vs. Capcom website (Japanese). Hidden Character Appearances, Commands and Special Moves. Retrieved from Archive.org. Accessed November 17, 2011.
  5. Capcom (2014). "Launch Celebration Comments from Past Special-A Class Striders". Capcom's official Strider site (Japanese). Retrieved July 05, 2015.
  6. Capcom. Official Marvel vs. Capcom website (Japanese). "Marvel vs. Capcom" Character Popularity Contest Results!!. Retrieved from Archive.org. Accessed November 17, 2011.
  7. Capcom. Marvel vs. Capcom arcade flyer. The Arcade Flyer Archive. Accessed November 17, 2011.
  8. Capcom. Official Marvel vs. Capcom website (Japanese). Character Introduction - Strider Hiryu. Retrieved from Archive.org. Accessed November 17, 2011.
  9. 9.0 9.1 Capcom (1998). Capcom Secret File #18: Marvel vs. Capcom: Clash of Super Heroes (Japanese). Pg. 7
  10. Capcom. Official Marvel vs. Capcom website (Japanese). Support Characters Introduction. Retrieved from Archive.org. Accessed November 17, 2011.

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