The Military Ring (ミリタリーリング), also called the Military Area (軍事エリア), is one of the locations in the 2014 Strider.
Story[]
An expression of brutalism and industrial design on a grand scale[1], the Military Ring was built by gathering the best technology at the disposition of Meio's Army[2] to serve as the army's headquarters and staging ground under General Mikiel's management. This compound is surrounded by a perimeter wall of electric fences, which forbids entrance to any intruder[2], and includes three main buildings: the Military Fortress, a large fort storing the army's weaponry and vehicles; the Prison Facility, a high-security prison where specific rebels or "heretics" are incarcerated; and the Military Headquarters. Most of these locations are equipped with hidden defenses, turrets and a variety of anti-personnel traps, all coming from Mikiel's private weapon collection[3][4]. Due to this, no intruder who has infiltrated the complex has escaped alive.[2]
Hiryu infiltrates the Military Ring following his battle with Pei Pooh and Nang Pooh. Crossing over the perimeter wall, Hiryu makes his way across the Military Fortress until he is challenged by Solo, who has just accepted the contract to kill him. After defeating the bounty hunter, Hiryu reaches Meio's Tower and finds its entrance locked. Following the lock's energy trace throughout the prison, he meets with The Prisoner, who tells him to find the Black Marketer. Abandoning the prison through its Gauntlet area, Hiryu left for the Underground.
Layout[]
Perimeter Wall (城塞, Fortress)
The Military Fortress' outside perimeter, formed by several parking spaces used by the army's Sovkhoz tanks, all surrounded by large electric fences. The area is rather straightforward, being a linear path through a fenced area with a few blocking walls and platforms on the way. The area ends in the first room after the Fortress' entrance gate, where an Ognemet awaits.
In the Japanse version, the final stretch of this area (including the gate) and part of the upper floor (including Solo's boss room) are listed as an unique area: Military Area - Fortress Exterior (軍事エリア 城塞外部)
Lower Military Zone (軍事エリア 城塞下層, Military Area - Fortress Lower Tier)
The lower area of the Military Fortress, covering the complex' first two floors, filled with weapon lockers. The floors are simple areas filled with enemy Troopers, connected by long ascending shafts. The narrow shafts have powerful hydraulic pistons which can push Hiryu off the walls violently, so it requires precise timing to move in-between them.
Upper Military (軍事エリア 城塞上層, Military Area - Fortress Upper Tier)
The upper section covering the final three floors and the balconies. The area starts with a wider shaft Hiryu must ascend through. The shaft is equipped with pistons at both walls, but it also has platforms in the middle to stand on. The second half of the shaft has PNUT enemies and several turrets installed on the walls. The top floor is connected with the exterior by a long, vertical corridor filled with Wall Crawlers, turrets and flamethrowers. Weapon lockers can be seen in these floors as well.
Hiryu faces Solo in the rooftop of the Fortress. Upon defeating him and acquiring the Reflect Cypher, he must deal with a large Turret Tower that activates as he backstracks through the fortress, defended by two electric fences and forcing him to use the Reflect Cypher to deflect the turret's fire back at them. Some doors are also unlocked, including one leading into the Skiff parking area where an Eagle Perch can be used.
Military Prison (プリズン, Prison)
The high-security prison for rebels and those who disobeys Grandmaster Meio. Hiryu arrives at the entrance and, after dealing with a few Troopers and a red Bulava KZ-7, enters the prison through a service elevator. The Prison is divided into four Cell Blocks each with a three-tiered set of prison cells. Hiryu enters Cell Block 4, setting off the Security System, and meets with The Prisoner for the first time. Some of the Cell Blocks require the Plasma Catapult to be accessed.
The Gauntlet (処刑場, Execution Site)
A series of underground arenas where prisoners are executed by being forced to fight for their life. The whole area is under a computer-run test program which gathers combat data from the Troopers and robots involved. Each of the seven arenas covers different enemy arrangement, including Military PNUT units, advanced Military Troopers and red Bulava KZ-7. Connecting the arenas together are long zig-zagging corridors serving as obstacle courses, filled with pistons and crushing traps.
Stage Enemies[]
Enemies present in this stage include:
- Military Trooper
- Military PNUT
- Bulava KZ-7 (red model)
- Ognemet
- Reinforced Shield Trooper
- Turrets
- Wall Crawler
- Flamethrowers
- Solo
- Turret Tower
Item Locations[]
Note: Check out the area map in the Gallery section for more specific in-game locations.
Pickup Cradles | ||
---|---|---|
Name | Location | Information |
Health Upgade 6/10 | Military Ring Lower Military Zone |
Requirements: Down Strike In the second large chamber, seen above the first chamber after entering the area. There's a large shaft linking it with the first large chamber below, which requires the Down Strike to break through. Once the floor is broken, climb back into the shaft to reach the small room in the middle where the upgrade is found. |
Energy Recharge Upgrade 2/5 | Military Ring Lower Military Zone |
Requirements: Slide Assault Found early in the area, at the top of the shaft with the pistons. In the east wall there's a ventilation shaft, slide through it and follow the path to the upgrade. |
Energy Upgrade 4/10 | Military Ring Upper Military |
Requirements: Plasma Catapult Catapult through the Plasma Rings in the large shaft to reach the chamber housing this upgrade. |
Upgrade - Magnetic Plasma Catapult | Military Ring Upper Military |
Requirements: Magnetic Cypher There's a long room with two Magnetic Doors in each end, with a breakable floor near its middle. Break through it to enter an area filled with turrets, which must be all destroyed to unlock the door in the room's bottom that holds the upgrade. |
Upgrade - Reflect Cypher | Military Ring Upper Military |
Requirements: None Activated after defeating Solo. |
Health Upgade 7/10 | Military Ring The Gauntlet |
Requirements: None Awarded after surviving the Prison's Gauntlet. |
Upgrade - Reflect Plasma Catapult | Military Ring Military Prison |
Requirements: None Found in the southwest three-tiered area in the Prison, south from The Prisoner's cell. |
Item Unlock Pickups | ||
---|---|---|
Name | Location | Information |
Concept Art #13 Heavy Trooper |
Military Ring Lower Military Zone |
Requirements: None Found in the first long room after entering the area, in a small hole in the ground at the center of the room, accessed by swinging down. |
Concept Art #18 Military Ring |
Military Ring Perimeter Wall |
Requirements: None Floating above the main entrance to the area. |
Concept Art #20 Solo |
Military Ring Upper Military |
Requirements: None After defeating Solo, head all the way west until you find an Eagle Perch. The POW item rests above the room's entrance. |
Concept Art #21 Solo II |
Military Ring Upper Military |
Requirements: Magnetic Cypher Find the set of Magnetic Doors at the east side of the area and go through them. The POW item stands in the room below, just outside the one holding the Fallen Strider Hien icon. |
Character Intel #10 Ognemet (Napalm Trooper) |
Military Ring Perimeter Wall |
Requirements: Double Jump At the third hurdle in the area, in a floating platform next to it. Requires double jumping to reach. |
Character Intel #11 PNUT Mx-E (Military Explosive Unit) |
Military Ring Lower Military Zone |
Requirements: Option-C Found close to the Eagle Perch which connects with the one in the Military Prison. |
Character Intel #15 The Prisoner |
Military Ring Military Prison |
Requirements: None After the second meeting with the Prisoner, it can be found in the top tier of the cellblock found at the northwest area of the map. |
Character Intel #25 Solo (Unmatched Bounty Hunter) |
Military Ring Upper Military |
Requirements: None Awarded after defeating Solo. |
Beacon Run #4 Plasma Perimeter |
Military Ring Upper Military |
Requirements: None From the balcony with the Eagle Perch, descend down the side of the building. The POW Item is mid-way across the path, right in front of a hanging platform. |
Survival Challenge #4 Thrashed |
Military Ring Military Prison |
Requirements: Plasma Catapult Found in the southwest three-tiered area in the Prison, south from The Prisoner's cell, east of the middle tier. |
Large Canisters | ||
---|---|---|
Canister | Location | Information |
Large Canister #22 | Military Ring Perimeter Wall |
Requirements: Double Jump Floating high above in a platform around mid-way across the area. |
Large Canister #23 | Military Ring Upper Military |
Requirements: None Drop from the balcony with the Eagle Perch all the way down the building, the Canister is found floating just above the area's entrance. A Plasma Catapult warp in the 1st floor can also be used to reach it. |
Large Canister #24 | Military Ring Military Prison |
Requirements: Double Jump In the first large room following the first Save Room, the Canister is floating in the center of the ceiling. |
Large Canister #25 | Military Ring Lower Military Zone |
Requirements: Option-C In a room reached by using the Prison's Eagle Perch, floating high above. |
Fallen Striders | ||
---|---|---|
Name | Location | Information |
Strider Hien | Military Ring Upper Military |
Requirements: Magnetic Cypher In the area with two Magnetic Doors face-to-face. Open the left one, drop down a long shaft and move right to a second Magnetic Door. |
Gallery[]
References[]
- ↑ Capcom (February 2014, multi). Strider (English). Story Intel #05: Military Ring
- ↑ 2.0 2.1 2.2 Capcom (February 2014, multi). Strider Hiryu (Japanese). Story Intel #05: Military Ring
- ↑ Capcom (February 2014, multi). Strider Hiryu (Japanese). Story Intel #19: Strider Jingei
- ↑ Capcom (February 2014, multi). Strider Hiryu (Japanese). Story Intel #22: Strider Shinden