Moto Kikaku

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Moto Kikaku (モト企画), originally known as Motomiya Kikaku (本宮企画, Motomiya Planning), is an artist's circle founded by manga artist Hiroshi Motomiya (本宮 ひろ志; birth name: 本宮 博, same reading). The group apparently has a measure of creative control over the Strider Hiryu character, and is credited every time the character appears.

Involvement in Strider's ProductionEdit

Collaboration With CapcomEdit

Capcom approached Motomiya Kikaku seeking a joint project.[1] Initial discussions determined the creation of the manga and basic plot settings, and eventually the project took form as a 3-way tie-in: the manga, the arcade game and a Famicom port, all sharing the same name: Strider Hiryu.[1] Moto Kikaku led the development of the manga[2], selecting Tatsumi Wada as the project's artist.[2][3]

The Famicom game was intended to closely follow the manga's plot, but for unknown reasons was never released in Japan. The arcade game, on the other hand, shares few details with the manga (such as setting, initial location, and main character) because both development teams arranged their projects independently.[2][3]

Ownership of Hiryu?Edit

It is often speculated that Moto Kikaku and Capcom jointly own the Hiryu character. However, as both companies were involved in the creative decisions shaping the character's design[2][3], it is more likely that the licensing for any of Hiryu's future appearances simply requires similar agreement or collaboration from both parties.

Other Capcom ProjectsEdit

Besides Strider, Capcom also produced five games based on another manga from Hiroshi Motomiya, Tenchi wo Kurau (天地を喰らう, lit. The Devouring of Heaven and Earth):

  • Two side-scrolling beat-em-up's for the CPS-1 arcade system, titled Tenchi wo Kurau and Tenchi wo Kurau 2 - Battle at Red Cliff (天地を喰らう2・赤壁の戦い), both localized under the titles Dynasty Wars and Warriors of Fate, respectively.
  • Two RPGs for the Famicom/NES, titled Tenchi wo Kurau and Tenchi wo Kurau II: Legend of Zhuge Kong Ming (天地を喰らうII 諸葛孔明伝). Only the first game was localized, under the title Destiny of an Emperor.
  • A lesser known simulation game for the SNES known as Tenchi wo Kurau - Legend of the Three Kingdom's Rival Chiefs (天地を喰らう 三国志群雄伝), only released in Japan.

Due to their shared origin, both series have been coupled in certain releases: the arranged album Strider Hiryu -G.S.M. Capcom 2- included tracks from the Tenchi wo Kurau coin-op[4], while the Capcom Game Books series for the Sony PlayStation released Tenchi wo Kurau 2 - Battle at Red Cliff alongside the re-release of Strider.[5]


Since August 1989, Hiroshi Motomiya's production company has been Thirdline.[6] It is likely that Thirdline has replaced Moto Kikaku altogether, as both Motomiya and Wada have since published through them.[7]


  1. 1.0 1.1 Tane, Kiyofume (February 2009). "The Father of Strider Who Made the Game World Explode: Kouichi Yotsui Discography". Gameside (16). Translated by Gaijin Punch for Accessed 24 Oct 2010.
  2. 2.0 2.1 2.2 2.3 Jones, Darran (24 Apr 2010). "The Making of... Strider". Retro Gamer (76). pp. 48-53.
  3. 3.0 3.1 3.2 Scion; Dire 51 (24 April 2010). "Interview with Kouichi "Isuke" Yotsui". LSCM 4.0. Translated by Gaijin Punch. Accessed 24 Oct 2010.
  4. Alfh Lyra wa Lyra. (May 21, 1989). Strider Hiryu -G.S.M. Capcom 2-. [CD]. Pony Canyon, Scitron. D25B-1001.
  5. Capcom (in Japanese). Capcom Gamebooks: Tenchi wo Kurau 2 - Battle at Red Cliff. Capcom. PlayStation (24 Oct 2006). ISBN 4-86233-075-4. Retrieved from
  6. "About Us" (in Japanese). Thirdline. Accessed 17 Dec 2010.
  7. 和順高雄 (w), 和田たつみ (p), サードライン (i). 杉田玄白物語 若狭の海に学ぶ. (February, 1997). 本宮ひろ志. 福井県.

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