Strider was generally well received by critics and fans alike and is fondly remembered, having spawned numerous fansites and retrospectives[1][2][3].

Upon its completion, however, Kouichi Yotsui felt that Strider wasn't anything that hadn't been done before[4]. He believed certain programmed elements, like Strobaya[5] and the Options[4], did not work as he had hoped. It was rumored inside Capcom that its production costs and delays had negatively affected sales[5]. Under the impression that Strider was an unsuccessful game[4], Yotsui left Capcom for Takeru (タケル), along with Akira Kitamura and Shinichi Yoshimoto.[6]

Critical ReceptionEdit

The Arcade game was received positively among critics of its time, often praising its "smooth and fast" animation[7], "brillant movements"[8], "marvelous gameplay" and "wonderful graphics".[9]

Due to its popularity, Strider was ported to virtually every home system then in existence. Upon its release, Electronic Gaming Monthly was impressed with the Mega Drive/Genesis port, devoting portions of three separate issues to it and awarding it with Genesis Game of the Year 1990. It was also the winner of their "Best Graphics" category[10]. Brett Alan Weiss of All Media Guide called the Genesis port "a nice effort and a lot of fun for someone who likes to travel through a dark future Earth killing everything in his/her path with a giant sword", while also noting that "it does get a little repetitious using the same weapon over and over. And the sound your sword makes is annoying from the start. Even so, this is an exciting game"[11]. Strider has also been listed by Mega magazine as the 31th top Mega Drive games of all time[12], and is the best Genesis game ever in ScrewAttack's top 20 Genesis games feature.[13]

In Japan, the Arcade game received a number of prizes by gaming magazine Gamest. In 1989, Strider ranked in 5 different categories in their annual video game awards event Gamest Grand Prix: 4th in the overall "Gamest Grand Prix", 5th in "Best Graphics", 3rd in "Best VGM" and 1st in "Best Action" and "Best Direction"[14]. The game also ranked 22nd in "Best 100 games of the Year", and several characters also placed well in the "Best Characters" category: Hiryu at the lead in 3rd place, followed by Ton Pooh (13th), the Dipodal Saucer (21th), Grandmaster Meio (25th), Ouroboros (30th) and Strobaya (39th)[14]. A few years later, Strider ranked 9th in the "Top 30 Readers' Choice" from Gamest's special issue "The Best Game".[15]


Strider's influence on the industry continues to be felt in both direct and indirect ways. Kouichi Yotsui has himself revisited its concepts twice: Mitchell Corporation's 1996 arcade game Cannon-Dancer (localized in the West as Osman), and Square-Enix's 2010 downloadable title, Moon Diver. Other game companies have tried to make their own Strider: Atlus made a serviceable imitation for the SNES in 1993 titled Run Saber, and the aesthetics of Team 17's Amiga game Assassin owes much to Strider.

The game and its world has also served as a point of inspiration: Keiji Inafune, the father of Mega Man, has said in an interview that he has always liked the "world view" of Strider, and was inspired by one of its characters (reportedly, Solo) when choosing a name for Mega Man X co-protagonist Zero[16]. It has also been said that the game's villain Ton Pooh served as inspiration for Street Fighter's very own Chun-Li.[17]

More indirectly, the over-the-top action of Devil May Cry and Viewtiful Joe harkens back to Strider, particularly in their inclusion of the "boss rush"[18], and character animation sets in 2001's PlayStation 2 action-RPG Dark Angel: Vampire Apocalypse drew inspiration from several games, Strider among them.[19]


  1. Plasket, Michael. "Strider". Hardcore Gaming 101. Accessed 21 Dec 2009.
  2. Horowitz, Ken (31 May 2005). "History of: The Strider Series". Accessed 21 Dec 2009.
  3. Fahs, Travis (20 Aug 2008). "The Shrouded Past of Strider Hiryu". IGN. Accessed 21 Dec 2009.
  4. 4.0 4.1 4.2 Scion; Dire 51 (24 April 2010). "Interview with Kouichi "Isuke" Yotsui". LSCM 4.0. Translated by Gaijin Punch. Accessed 24 Oct 2010.
  5. 5.0 5.1 Tane, Kiyofume (February 2009). "The Father of Strider Who Made the Game World Explode: Kouichi Yotsui Discography". Gameside (16). Translated by Gaijin Punch for Gamengai. Accessed 24 Oct 2010.
  6. CRV (21 Aug 2009). "Company:Takeru". GDRI. Accessed 24 Oct 2010.
  7. Smith, Andy (October 1989). "Screen Play: Strider". Amiga Format (03). Pg. 36-37
  8. Staff (April 1989). "Arcades: Strider". CU Commodore User Amiga-64. Pg. 90-91
  9. Rignall, Julian (January 1990). Computer & Video Games (94). Pg. 16-17
  10. "The 1991 Video Game Buyer's Guide". Electronic Gaming Monthly, issue 15. October 1990.
  11. Weiss, Brett Alan. "Strider - Review". AMG. Accessed 21 Dec 2009.
  12. Staff (October 1992). Mega (01). Future Publishing. Pg. 76
  13. Staff (2010). ScrewAttack's Top Ten Video - Top 20 Genesis Games (10-1). GameTrailers
  14. 14.0 14.1 Staff (27 Dec 1989). "3RD Gamest Grand Prix". Gamest (41). Pg. 68-79.
  15. Staff (19 June 1991). "Top 30 Readers' Choice (+30)". Gamest Extra: The Best Game (60). Pg. 18.
  16. November 18, 2007. Capcom, Holding of the Rockman 20th Anniversary Event. Keiji Inafune, New "Rockman" in Production (Japanese). GameWatch.
  17. Capcom. Official Marvel vs. Capcom website (Japanese). Support Characters Introduction. Retrieved from Accessed 29 May 2013.
  18. Jones, Darran (24 Apr 2010). "The Making of... Strider". Retro Gamer (76). pp. 48-53.
  19. Staff (July 22, 1999). Dark Angel Preview (English). GameSpot. Accessed 29 May 2013

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