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Strider 2

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Strider 2
Strider 2
PlayStation cover art.
Information
Developer: Capcom
Publisher: Capcom
Release Dates: Arcade

December 13, 1999

PlayStation

JP February 24, 2000

NA July 29, 2000

EU December 15, 2000

Staff
Designer(s): Harumaru

Nezumi Otoko

Shoei Atsushi Tomita

Yoshifumi Fukuda

Nakano Tau Masahiro

Nuki

Composer(s): Setsuo Yamamoto

Etsuko Yoneda


Strider 2 is an arcade game about Strider Hiryu, the second in the series.


Contents

StoryEdit

"In the future, one man controls the world. Calling himself the Grand Master, he rules with an iron fist of tyranny. Plagued by his insane dictatorship, the world spirals toward cataclysmic annihilation, but somewhere within the insidious corruption, a hero rises from the shadows. With the fate of the entire planet in his hands, he strives to complete his mission of destroying the Grand Master!"

CharactersEdit

MissionsEdit

The game consists of six levels, with the last level being a bonus level (Only available on the Playstation port) being unlocked after the completion of the original Strider game.

Strider2 Level1

Mission 01 : Neo Hong Kong City

Take out the terrorists who are occupying the city!





Strider2 Level2

Mission 02 : Fortress Wahnen

Invade and attack the armed fortress!





Strider2 Level3

Mission 03 : The Antarctic Ross Ice Shelf

Infiltrate the research facility!





Strider2 Level4

Mission 04 : The Flying Battleship Balrog

Pursue the flying battleship Balrog!





Strider2 Level5-001

Mission 05 : The Third Moon

Terminate the Grand Master!





Strider2 ExtraLevel

Mission 00 : Waterfall

Investigate the Ancient Ruins!





GameplayEdit

While the graphics now consist of 2D images in 3D backgrounds, the gameplay remains similiar to it´s predecessor. Hiryu can perform new actions in addition to the ones he had in the previous game. Hiryu can walk, jump, crouch, slide, double-jump and dash by pushing the joystick left or right twice. Hiryu can perfrom a thrust jump by pushing the joystick to the opposite direction of the wall, which can help reach places more faster. He can also perform a ``Savage Slash´´ by pressing the joystick down and up in mid-air. The character currently in play can power up by using a ``Boost´´´, which makes the character launch plasma waves directly at the enemies for a period of time until the boost gauge runs out. Throughout the game, the player can pick power-ups, such as a health replenishment and extension, a cypher extension and boost stocks.

TriviaEdit

  • Some items that the player can obtain from the game, like the barrel, Holstein, Son Son, Mobi-chan, and the Yashichi, are references to other Capcom games.
  • It was developed for the ZN-2 arcade board, and later ported to the Sony PlayStation as well as being planned for a release on the Sega Dreamcast - however the Dreamcast 'died' before that port could be released. It was also considered to be ported onto the Nintendo 64 but was also cancelled, much like the Dreamcast version.

GalleryEdit

External linksEdit

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