The Third Moon
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The Third Moon (ザ・サードムーン) is Grandmaster Meio's artificial satellite base and the final stage in both the original Strider arcade game and its sequel, Strider 2.
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Strider
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| The Third Moon ザ・サードムーン | |
|---|---|
| Imperial Capital's Exterior | |
| Meio's Escape Pod | |
| Vital statistics | |
| Stage | Stage 05: The Third Moon |
| Location | Earth's Orbit |
| Sub-Boss(es) | Kuniang • Anti-Gravity Device Novo • Solo • Mecha Pon Lago • Ouroboros |
| Boss(es) | Grandmaster Meio |
The Third Moon is the final stage from the original Arcade game and all its ports. In Japanese, the stage is also known officially as The Third Moon's Capital (第3の月の都)[1]. The intro text shown at the beginning of the stage is written in Nordic Runes, and spells out "ᚦᛖ ᛏᚻᛚᚱᛒ ᛗᛟᛟᚾ", phonetically spelling "The Thirb Moon", notably misspelling the word "Third".
Built with the most advanced technology found on Earth, The Third Moon is a satellite station which serves as Grandmaster Meio's base and absolute center of his dictatorship[2]. Its main structure is known as the "Imperial Capital" (帝都), an artificial city heavily defended by soldiers and machines, and where the satellite's core, the Anti-Gravity Device, is located[1]. From within this city the Grandmaster watches over Earth and conducts his twisted experiments.
Having solved the mystery of life and after the creation of the Anti-Gravity Device, Meio devised "The Third Moon Plan": by using the power of the device to launch the Third Moon off Earth's atmosphere, it'd create a combustion similar to a thermonuclear weapon that'd erase all life on Earth[3], killing all "Sons of Old Gods" and leaving a "New World" for him to repopulate with his own lifeforms.[4][5]
However, Hiryu found out the truth behind the "Third Moon Plan"[1] and, having discovered the station through the Amazoness that once worshiped Meio as a god, made his way towards it intent on finishing his mission. Once he arrived at the place of the final battle, Hiryu moved past the strong defenses of the Imperial Capital, aiming at the core of the station[1]. Finding and destroying the Anti-Gravity Device, Hiryu stopped Meio's plans. Pursuing the escaping Meio, both have their final showdown in an escape pod[1], with Hiryu's final victory over the evil sorcerer.
Layout
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Note: Area names are not official
Imperial Capital - Exterior
The exterior area where Hiryu starts out. The starting point is a platform with a Mr. Elephant ready to attack. Following is a giant satellite dish and a stepped platform, which leads into a large depression in front of the city entrance. In the middle of the depression there's a long pillar with another dish and several platforms with soldiers and a Shadowtag Bullets Soldier standing guard, as well as several metallic cables (similar to the Amazon's vines). The far end of the area is a wall going up with more platforms, housing more enemies and Frog robots.
Imperial Capital - Inner Chambers
This area is almost entirely in an inverse-gravity effect, forcing Hiryu to move upside-down through the ceiling. Following a small entrance, there's a narrow corridor with several drill spears coming up from the ground. In the upper area there's an optional small room housing the fight with the gray-clothed Kuniang team. Following from the corridor, Hiryu reaches the largest room in the area: a squarish space overrun with Hit Mouses and with several drill spears coming out from both the floor and walls. There's practically no ceiling, which with the inverse gravity means Hiryu can end up "flying" up to his death.
This complicated area requires very precise movements and knowing both the enemies' patterns and the spear movements in order to get through without damage. Going down into a small entrance at the end of the area is the Anti-Gravity Device's chamber, identical in shape to the one in the Flying Battleship Balrog.
Corridor & Escape Pod
Going through the shaft below the Anti-Gravity Device's chamber, Hiryu reaches Novo's room, similar to the one in St. Petersburg. After destroying Novo, there's a straight corridor with several platforms over a chasm and a few robot enemies, leading to a long platforms where Hiryu fights against previous stage's bosses resurrected by Meio.
The platform leads to a dead end, but fortunately Ouroboros appears and carries Hiryu to the final area, as Meio speaks about his plans. The escape pod (also called the Supreme Tower in English[6]) is a tall tower with several branching platforms at the sides, each containing an Item Box with useful power-ups. As soon as Ouroboros is destroyed, it takes flight and the Grandmaster appears for the final boss fight.
Stage Enemies
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Enemies present in this stage include:
- Mr. Elephant
- Mosqueman
- Flying Mosqueman
- Hit Mouse
- Soldiers
- Shadowtag Bullets Soldier
- Frog
- Kuniang M.A. Team
- Anti-Gravity Device
- Novo
- Solo
- Mecha Pon
- Tyrannosaurus
- Lago
- Ouroboros
- Grandmaster Meio
- Piranha
- Siberian Wolf
- Pteranodon
Strider 2
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The Third Moon is the fourth stage in Strider 2, a straight updated rendition of the original stage. The stage's official full name is "Terminate the Grand Master" (グランドマスター抹殺).
Other Appearances
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Game Appearances
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Namco x Capcom
The Third Moon also appears between Chapter 20 and 22 in the crossover game Namco × Capcom. Several characters are transported through time and space into the Third Moon, just as Hiryu infiltrates it to carry out Meio's assassination. Split in groups, the playable characters face off against Ton Pooh and Shtrom in an Anti-Gravity corridor (反重力通路) in Chapter 20, Druk and MegaMan Juno in the Entrance (エントランス) in Chapter 21 and Hien in the Unified Earth Control Section (地球包括管制セクション) in Chapter 22. Near the end of the chapter, Solo appears and reveals that Meio has decided to set the Third Moon into self-destruct in an attempt to kill everyone inside it. The group, joined by Hiryu, finally escape the exploding station aboard Roll Caskett's Flutter.
References
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- ↑ 1.0 1.1 1.2 1.3 1.4 Capcom (24 Oct 2006, PlayStation). Gamebook: Strider Hiryu (Japanese). Pg. 36. ISBN 4-86233-076-2.
- ↑ Sega (29 Sept 1990, Mega Drive). Strider Hiryû (Japanese). Instruction manual, Pg. 4
- ↑ Gamest Staff (15 Oct 1992). "Capcom Game Street". Gamest Extra: All Capcom (81). Pg. 42-45.
- ↑ Sega (29 Sept 1990, Mega Drive). Strider Hiryû (Japanese). Instruction manual, Pg. 3
- ↑ Capcom (24 Oct 2006, PlayStation). Gamebook: Strider Hiryu (Japanese). Pg. 42. ISBN 4-86233-076-2.
- ↑ Sega (1 Sept 1990, Mega Drive). Strider (English). Instruction manual, Pg. 16
| Strider Game Series |
|---|
| Games |
| Strider (Amiga • Mega Drive • Master System • Turbo Duo • Sharp X68000 • Playstation • Mobile Phones) Strider (NES) • Strider II/Returns • Strider 2 |
| Characters |
| Hiryu • Grandmaster Meio • Solo • Kuniang • Hien Strobaya • General Mikiel • Captain Beard Jr. • Herzog Schlange • Admiral Wilhelm |
| Recurring Objects and Settings |
| Striders • Cypher • Climb Sickle • Options • Kazakh Federation Flying Battleship Balrog • Anti-Gravity Device • The Third Moon |
| Other Articles |
| Isuke • Moto Kikaku • Strider Hiryu (Manga) • Capcom Gamebook: Strider Hiryu |